• TimeSquirrel@kbin.melroy.org
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    12 days ago

    When it decides to follow the design pattern of some teen in their bedroom making an RPG with 10,000 nested if/else statements.

      • balsoft@lemmy.ml
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        11 days ago

        If you look closesly there’s a lot of nonsensical details, like the quite high water tower in the top right, window layout on the side of the building facing us, different lengths and angles of fire escape stairs, a weird semi-reflective “thing” (scaffolding?) on the left of the image (and if it is indeed reflective, the reflection doesn’t match the original), extremely weird-looking humans on the hoist and artifacts on the hoist railing. None of these are a dead giveaway, but the general vibe is off.