General rule of thumb:
ANYTHING that has a “lazy devs” narrative is shit and not worth your time. Because anyone with a modicum of intelligence about how games actually are made isn’t going to throw that shit can because they understand just what kinds of pressures development teams are under.
The reality is? Yeah. Some stuff very clearly has been under-focused on. Part of that MIGHT be related to the complete wasteland it is for funding for indie devs coupled with the mass layoffs amongst major publishers and platform holders but that would be completely insane to see any correlation between them.
The other is that we are more or less insisting devs support two completely orthogonal lighting systems this generation. Without raytracing? You need to really zhuzh up everything like in the old days. With raytracing? That all looks wrong and you need to change all the lighting to be hyperrealistic so that it looks the same (rather than what a dimly lit subway ACTUALLY would look like) without people realizing it. Once we reach the point of having one scheme (and DOOM The Dark Ages or whatever is targeting that), things get a lot simpler.
And “voting” favors developers/celebrities with userbases to flood the system. This was a well documented problem and many of the indie devs of the era complained. The influencers of the era could get anything greenlit. Amazing games like even frigging Mount&Blade were in an endless struggle. And let alone the truly new developers who just had a game and a dream.
Also: I am pretty sure you are just showing your ass, but people who make “furry hentai games” aren’t inherently “pieces of shit”. Valve 900% needs to improve the filters to let people who don’t want to see it ignore it (Will Smith is basically the only person who knows how to hide it, it seems) but those games deserve to exist just as much as the latest call of duty.