Heroic is the fun kind of hard (most of the time). It at least feels like someone playtested it. Legendary in Halo 2 however is just brutally unfair, and even if you play perfectly it’s completely down to random chance whether you’ll succeed. As in you’re literally at the mercy of RNG in the enemy AI deciding whether you’ll be instakilled with no possible defense. Those fucking Jackal snipers…
And it’s even worse in co-op because you need to restart from the last checkpoint if either player dies, whereas on other difficulties (or Legendary in the other games) the other player can continue playing and you’ll respawn if they make it to a safe area. That one change makes co-op controller-snappingly frustrating.
Beating it in multiplayer is a legit praiseworthy achievement. Either that or a sign of deep masochism.
Heroic is the fun kind of hard (most of the time). It at least feels like someone playtested it. Legendary in Halo 2 however is just brutally unfair, and even if you play perfectly it’s completely down to random chance whether you’ll succeed. As in you’re literally at the mercy of RNG in the enemy AI deciding whether you’ll be instakilled with no possible defense. Those fucking Jackal snipers…
And it’s even worse in co-op because you need to restart from the last checkpoint if either player dies, whereas on other difficulties (or Legendary in the other games) the other player can continue playing and you’ll respawn if they make it to a safe area. That one change makes co-op controller-snappingly frustrating.
Beating it in multiplayer is a legit praiseworthy achievement. Either that or a sign of deep masochism.