Thanks for the interesting write up! Why does Nvidia have to “adopt” Wayland? Is it not just fundamentally drawing some textures into some rectangles?
Thanks for the interesting write up! Why does Nvidia have to “adopt” Wayland? Is it not just fundamentally drawing some textures into some rectangles?
Why does Nvidia need to support night light? Can’t someone from Wayland just write a simple shader in any shader language that does colour adjustments and apply it to their desktop?